Identity V in-match stopwatch (survivor version)
how to use
Press start when the match begins (after map name fades) for best results.Upon pressing start, the stopwatch will start and with it a countdown to 55s from when you pressed the button, when a sound indicator will play, signalizing that blink is almost ready. When the hunter uses a trait, select it and its respective cooldown will be counted and warned again. Countdowns consider the cooldowns minus five seconds so as to give players the time to warn their teammates.
Should the hunter switch traits, you can also switch traits once, but only once! Don't switch unless you're certain of your choice or the hunter has already used their newly chosen trait. If the previous trait had been on cooldown, the cooldown will carry proportionately. This estimation may not work properly when switching from peepers, as the tool uses a 30s cooldown for peepers rather than 90s (3/3 peepers). Peepers in general have a 30s cooldown but no charges within the stopwatch, unlike the game, thus there will be differences in their usage within the stopwatch and in-game. These may be fixed in the future.
When starting a new match, press reset then start over.
cooldowns for each hunter
Skill usage requires:
- No presence
- First presence
- Full presence
Hell Ember
Swap places with Puppet: 20sReplacing a dismantled Puppet: 45s
Phantom: 25s (max duration)
Soul Weaver
Webbing: 0s (17 charge)Spinning: 10s (15/10 charge T1/T2)
Cocoon Death: 0s (60 charge)
Wu Chang
Infinite Nirvana/Summon: 5s (umbrella retrieved) or 30s (teleported/stunned)Siphon Soul: 20s
Wavering Bell: 15s
The Feaster
Tentacles: 3s cooldown, 40s recharge/each (max charge: 5)Nightmare Attack: 5s
Nightmare Gaze: 5s (20s duration)
Evil Reptilian
Preying Leap: 10sSculptor
Sculpture of Agility/Sculpture of Wisdom: 2s, 16s rechargeHieroglyphic Graveyard: 15s